﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

public class TriggerObject:CollidableObject
{
    public TriggerObject(TriggerObject.Type type, Vector3 placement)
        : base(type, placement)
    {
    }

    public new class Type : CollidableObject.Type
    {
        /**
         * this is a dummy constructor.
         */
        protected Type() { }

        /**
         * Private constructor.
         * This private constructor ensures that only 
         * the pre-specified Type objects can be used 
         * and compared against.
         * @param origin
         * @param collision
         * @param basic
         * @param destruction
         */
        protected Type(ObjectFactory.TypeEnum type, Vector3 origin, Vector3 collision)
            : base(type, origin, collision)
        {
        }
    }
}
